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I second that 'wow'. The future of XNA and XB360 looks bright and wonderful, but currently the must-have-sourcecode-and-C#-express-to-play-an-XNA-game-on-XB360 thing is a massive limitation. I'll be holding off on touching XNA until things become a bit nicer on the distribution end. :)

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I'm workin hard on my game in TGB with the hopes of porting it over to XBox via TorqueX, which supposedly is a lot like TGB and the conversion should be nearly effortless. Not holding my breath but it would be cool as hell - TX comes out this Mon with the XNA launch. Can't freakin wait

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