Sign in to follow this  
  • entries
    108
  • comments
    319
  • views
    137709

Deployment to the 360

Sign in to follow this  

382 views

Note that this is a replicate of my recent website post.



I just watched the second part of looking at XNA and am speechless. Deploying, running, and debugging an XNA game straight from Visual Studio, on an Xbox 360.... Wow.... I'm really looking forward to getting my hands on that Creator's Club certificate.

Random Interest

Sign in to follow this  


3 Comments


Recommended Comments

I second that 'wow'. The future of XNA and XB360 looks bright and wonderful, but currently the must-have-sourcecode-and-C#-express-to-play-an-XNA-game-on-XB360 thing is a massive limitation. I'll be holding off on touching XNA until things become a bit nicer on the distribution end. :)

Share this comment


Link to comment
I'm workin hard on my game in TGB with the hopes of porting it over to XBox via TorqueX, which supposedly is a lot like TGB and the conversion should be nearly effortless. Not holding my breath but it would be cool as hell - TX comes out this Mon with the XNA launch. Can't freakin wait

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now