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Deployment to the 360

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Note that this is a replicate of my recent website post.

I just watched the second part of looking at XNA and am speechless. Deploying, running, and debugging an XNA game straight from Visual Studio, on an Xbox 360.... Wow.... I'm really looking forward to getting my hands on that Creator's Club certificate.

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I second that 'wow'. The future of XNA and XB360 looks bright and wonderful, but currently the must-have-sourcecode-and-C#-express-to-play-an-XNA-game-on-XB360 thing is a massive limitation. I'll be holding off on touching XNA until things become a bit nicer on the distribution end. :)

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I'm workin hard on my game in TGB with the hopes of porting it over to XBox via TorqueX, which supposedly is a lot like TGB and the conversion should be nearly effortless. Not holding my breath but it would be cool as hell - TX comes out this Mon with the XNA launch. Can't freakin wait

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