Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Go with the group..

Sign in to follow this  



I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!

(Again with C# + SDL.NET, so .NET Framework 2.0 is required!)

Download Flocking AI Demo

As fun of an experiment it was, I've decided against adding this into Membrane Massacre. The cells are big, and the free space in a map is small. Enemies would just be bouncing around tight spaces more than truly 'flocking'. I think I'll leave it at the A* pathfinding as far as AI concepts go. But a fun adventure nonetheless! [smile]
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!