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Flocking

I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!

(Again with C# + SDL.NET, so .NET Framework 2.0 is required!)


Download Flocking AI Demo






As fun of an experiment it was, I've decided against adding this into Membrane Massacre. The cells are big, and the free space in a map is small. Enemies would just be bouncing around tight spaces more than truly 'flocking'. I think I'll leave it at the A* pathfinding as far as AI concepts go. But a fun adventure nonetheless! [smile]
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