I figured that I was on a roll with my disgressions, so I read up a bit on flocking/herding, and wrote a fun little demo. This one's a bit more fun to play with. You can get some pretty cool flocks going on. [smile] Give it a whirl!
(Again with C# + SDL.NET, so .NET Framework 2.0 is required!)
As fun of an experiment it was, I've decided against adding this into Membrane Massacre. The cells are big, and the free space in a map is small. Enemies would just be bouncing around tight spaces more than truly 'flocking'. I think I'll leave it at the A* pathfinding as far as AI concepts go. But a fun adventure nonetheless! [smile]