Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

WinMUD, SVN, and XP, oh my!

Sign in to follow this  


Technically WinMUD is not a MUD, but its the name I gave it when I started, so I'm sticking with it.

Anyways, I've decided to change my to-do list to reflect changed to WinMUD instead of Arenamatic, since the only part of Arenamatic I was really looking forward to (and pleased with) was cConsole. Take a look. [grin]

I've finished, for the most part, the Roomset component. It's fairly well-known, or at least I thought it was, that a MUD or similar game is made of three parts: rooms, connections, and entities. And, duh, functionality, but I'm talking about actual parts. So far I have the rooms and connections finished, and I'm working on entities. Now, that doesn't mean I'm almost done; no, I still have the command parser after that, and then I'll have to figure some way of linking (not the compile-and-link sort) them together.

In other news, I got an SVN up. Sooner or later I'll get a link up to it; make it easy for you to look at my progress. I'll be committing my changes every time I get something right, which might be a couple times a day, so when I get the SVN up, watch it. [wink]

Also, I set up a new WinXP account exclusively for my programming stuff. I've named it ProGamer RM, kudos to anyone who can figure out why. (if no-one guesses, or comments, I'll say what it is in the next entry)

Gonna work a bit more tonight then head to bed.
Sign in to follow this  


Recommended Comments

Shouldn't it be ConMUD? Anyway, it's looking pretty good. The code is decent as well. Keep up the progress!


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!