I'm still working on a better shadow demo, although my engine at home is having to be reworked and finally brought up to date to handle it all. I'm going to use cascaded shadow maps for an outside scene (with dir. light) but one thought strikes me - as soon as I start spending gpu cycles blurring up multiple
shadow maps, wouldn't I be better off sampling mutliple times in screen space again..? I'll have to see I guess.
Other stuff...A L I E N S !!!!
The news that SEGA have got the Aliens license (and that Gearbox might be making a FPS and Obsidian making a RPG with said license) has me super excited :D