Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Some finished distortion effects

Sign in to follow this  


As promised, here are the two finished distortion effects from earlier.

Giant shockwave - not entirely obvious in a still, but this shockwave starts in the center and expands outwards, rippling everything in it's path.

Raindrops - lots of little raindrops splashing on the ground then fading into nothingness.

I've got one more effect I'd like to do, which is a small-scale heat ripple, suitable for jet engines or similar. Instead of the rather heavy and uncontrolled particle simulation method I'm going to go for a few scrolling textures over a fixed mesh. However I have to refactor some of my texture preprocessing first - currently it only outputs sprites (packed inside larger textures), but if I want to scroll them it has to output full-sized textures without visible seams.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!