Space Fortress update

posted in SteelGolem
Published December 17, 2006
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finally caught up again with the rewrite. i was kinda slack today, but it's all good now that i'm set to start moving. i actually improved on a few things as i moved along!

  • the collision works better now, the reflection dampening is done only on the normal-aligned portion, so yay! you can go alongside a fortress at full speed and if you accidentally bounce off it a little you won't lose speed.

  • projectiles die after their alotted time is up.

  • you can plough through single-pixel bits. slightly larger clumps can stop you, i don't think there's much i can (or care to) do about that right now.


lots and lots to do still! oh i might as well leave some screens, nothing real new.


didn't have a reload timer in place yet.


down goes this fortress!


there's the weapon selection indicator again.
Previous Entry meh
0 likes 1 comments

Comments

Mushu
Yay! Death to projectiles :D
December 17, 2006 10:24 PM
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