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Anoying bug

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I have been trying to work out the Texture and meshes area of the 3D engine, and for the past 2 weeks I have been unable to figure out what is going wrong with my Rendering.

In the D3D tutorial there is a Meshes tutorial, when I place my VyperS.X and its texture map into that tutorial and rename the file it works perfectly, we have a vyper scrolling on the screen. When I add in my rendering device the VuperS.X it compiles fine, and it will NOT show the vyper, infact its not doing anything. I even resorted as to copying the entire set of code from Meshes.EXE over, and try it with the tyger mesh included, and it works fine.But the second I add my vyper back in it will not work, it just shows a blank screen, while its showing the vyper in the meshes.exe without any prblems.

Does anyone know what I am doing wrong here?
I posted the source here:


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Your "eye" position that you use to create the view matrix is too close to the origin. At the moment you are actually inside the model! [smile]

Changing Line 113 in D3D.cpp to
D3DXVECTOR3 vEyePt( 0.0f, 30.0f,-75.0f );
for example, will at least let you see some of your model.

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