Anyways, a screenshot of the current spell system in action. I am not currently pleased with the look right now, but at least its functional. A few things need tweaked but I can frag skirks now.
Infernal projectile spell in action:
Aside from continued development on W:E, I stumbled across a very talented artist trying to break into the casual/semi-casual game scene. Finally finding an artist willing to partner, I jumped on the deal and we are now developing a semi-casual quest/adventure type game. Think "A Link to the Past" with less combat oriented gameplay and more puzzles.
Anyways, I opted to use PTK for the game and so far that has been a good choice. I started development this past Saturday and have so far implemented a decent tilemap editor with foreground and background parallax layers and a nifty zoom function. This was my first attempt at parallax scrolling but I think it turned out alright.
Map editor screenshot at 100% Zoom
Map editor (roughly same location) at 50% Zoom
And finally, a nice choppy, low-res video showing off a bit of the parallax and the zoom.
Thats all for now, happy holidays.