We didn't get a whole ton done today, but we did figure out how we're going to handle rooms, got the base of the scripting system done, and advanced the storyline a little bit. Hopefully there will be something to show soon.
Less MalykAI info and more map system info. I'm pretty much finished with the map editor. It's not the most fully functional thing and it'll be much better when I redo it for Crauss, but it's decent for now. All I need to do now is tie it into the console system that I've yet to write.
I also incremented the map version (up to 3 now) and added layers finally. They work really well and it makes things a lot easier (doing transitions and such) as well as added the extra functionality.
I'm going to do the entity system tomorrow and I'm finishing it by Christmas. SO, you should have a nice fat Christmas demo in your hands come Christmas morning (ok, so Christmas night since you'll all probably be playing with your awesome stuff and visiting with the family.)
Since TrapperZoid requested it, I guess I'll put up a little info about my farming project/Harvest Moon clone.
First off, it'll be quite similar to Harvest Moon. There will be farm owning, animals, crop management(planting, watering, harvesting), cooking, fishing, and family making (spouse and children.) I MIGHT do mining, but I'm not sure at the moment. Instead of a basement I'll be doing a green house. Also, there will be resource collecting (for buildings.) Instead of Harvest Sprites I'll be doing a hired-hands system; as you advance through the game and reach milestones more workers will be available.
Now for the differences. Your family will help with the farm, you'll be able to own a shop, larger world with multiple towns and farms (you'll start out with a certain farm and then you can buy a new one and sell the old if you want), more crops (including cover crops like hay, oats, and wheat), grape VINES instead of grape trees, (possibly) more of a storyline, and (possibly) time control.
The game will possibly be mouse oriented (instead of using the keyboard for everything.) I say possibly because I don't know how well that'll mesh with the gameplay.
I'll be sticking with my RPG stuff; so it'll be somewhat of a medieval type era. You'll play as one of the main races of the planet. I might include small monsters like goblins and stuff that randomly wander onto your farm land.
There's a lot too it at the moment, but once I get started with development I'll probably tone it back a little. I like to pack all the features in to the design, that way I have them in mind while I'm designing things. It's a lot easier to remove something this way than it is to add anything.
Sorry about the spew =/; I'll clean it up and make a nice design document for it soon.
Back to work for me...
Btw, does anybody on here like trading card games?