Christmas time in the arena

Published December 22, 2006
Advertisement
I didn't quite feel like working on my GBA emulator yesterday, so I whipped up a Q3 BSP loader. I'm loading all the data from the pk3 files using SharpZipLib but it's so damn slow, it takes like 5 minutes to load the textures for a large level.







I'd like to implement leaves(or "leafs" as id calls them) for faster rendering, but the leafface and n_leaffaces values go way out of bounds. Anyone have any experience with this and know why?

Previous Entry Batching 101
Next Entry Meshes
0 likes 3 comments

Comments

benryves
Very cool. [smile]

id seem to dislike using the correct plurals - DOOM's VERTEXES lump caused me intense grief.
December 22, 2006 09:49 AM
Scet
The "Vertexes" lump also makes an appearance in Q3. I'm guessing it's in Q1 and Q2 as well.
December 22, 2006 01:56 PM
Ravuya
Mm. I've written a Q3 map loader, but not a renderer after I load 'em. I'll have to.
December 23, 2006 01:48 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement