I'd like to implement leaves(or "leafs" as id calls them) for faster rendering, but the leafface and n_leaffaces values go way out of bounds. Anyone have any experience with this and know why?
I didn't quite feel like working on my GBA emulator yesterday, so I whipped up a Q3 BSP loader. I'm loading all the data from the pk3 files using SharpZipLib but it's so damn slow, it takes like 5 minutes to load the textures for a large level.
I'd like to implement leaves(or "leafs" as id calls them) for faster rendering, but the leafface and n_leaffaces values go way out of bounds. Anyone have any experience with this and know why?
I'd like to implement leaves(or "leafs" as id calls them) for faster rendering, but the leafface and n_leaffaces values go way out of bounds. Anyone have any experience with this and know why?
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id seem to dislike using the correct plurals - DOOM's VERTEXES lump caused me intense grief.