However, I do expect to get it up and running again, although probably all you'll see are the same screenshots as before, maybe with a sphere map or two added onto the other ships. I'm busy at the moment trying to convert the model rendering from dumb immediate-mode triangle rendering into an optimized form (using vertex lists or display lists).
I've also been working on my renderer; it wraps OpenGL quite well and provides some nice utilities for managing vertex buffer objects (falls back to display lists if they can't be provided) as well as the active matrix.
I'm probably going to start working on a simple example game for Propane Injector so I can show off to people how it works; the howto documentation that's there isn't exactly enlightening, and the Doxygen is a few months out of date at least. No idea what that game will be yet, but I'm sure I can work up some fan service.
Also, check out the Great Games Experiment. Glow is getting some not-bad exposure, and it's really fun poking around looking at other people's profiles, joining random groups and downloading games. I'll probably add Freezer 2 and CSRPG 2, but the rest of my game catalogue really isn't that great -- I should really get busting ass and write something smaller and quicker.
Finally, some Propane Injector news: I'm going to version 1.0, as I'm sure I've said before. It's going to add a ton of code and examples and improve the documentation. I hope someone will take it upon themselves to write a small game to use for propaganda purposes. Hint hint.