New content goes here.

Published December 22, 2006
Advertisement
So I missed yesterday for talking about Novarunner, so I suspect you're all waiting for some new content. No screenshots, though, because I'm still fiddling with the message passing mechanisms and making sure everything is getting called in turn before implementing a lot of my stubs.

However, I do expect to get it up and running again, although probably all you'll see are the same screenshots as before, maybe with a sphere map or two added onto the other ships. I'm busy at the moment trying to convert the model rendering from dumb immediate-mode triangle rendering into an optimized form (using vertex lists or display lists).

I've also been working on my renderer; it wraps OpenGL quite well and provides some nice utilities for managing vertex buffer objects (falls back to display lists if they can't be provided) as well as the active matrix.

I'm probably going to start working on a simple example game for Propane Injector so I can show off to people how it works; the howto documentation that's there isn't exactly enlightening, and the Doxygen is a few months out of date at least. No idea what that game will be yet, but I'm sure I can work up some fan service.

Also, check out the Great Games Experiment. Glow is getting some not-bad exposure, and it's really fun poking around looking at other people's profiles, joining random groups and downloading games. I'll probably add Freezer 2 and CSRPG 2, but the rest of my game catalogue really isn't that great -- I should really get busting ass and write something smaller and quicker.

Finally, some Propane Injector news: I'm going to version 1.0, as I'm sure I've said before. It's going to add a ton of code and examples and improve the documentation. I hope someone will take it upon themselves to write a small game to use for propaganda purposes. Hint hint.
Previous Entry Aw yeah.
0 likes 5 comments

Comments

Stompy9999
I just requested an invite from the website, so I'll be getting an account. I've been looking for a way to get more exposure for Stompy's Revenge, even though it probably can't measure up to most of what is there.
December 22, 2006 05:40 PM
Programmer16
Quote:Original post by Stompy9999
I just requested an invite from the website, so I'll be getting an account. I've been looking for a way to get more exposure for Stompy's Revenge, even though it probably can't measure up to most of what is there.


What are you talking about? Stompy's Revenge > *.
December 22, 2006 05:56 PM
Stompy9999
Thanks[smile]

This site looks very interesting, and it will be cool to have Stompy's Revenge, and later Blocky Man, available there.
December 22, 2006 09:02 PM
Ravuya
I'm hoping I get a bit more exposure; I'm pretty tired of working hard on a game for half a year only to get about a thousand downloads and a handful of comments. [grin]

But we'll see.
December 22, 2006 11:14 PM
LachlanL
Heya. Downloaded and played yer game all the way thru. Very cool man! I chucked something about it in the latest entry in my journal.

I was working on something similar for a while, but then I got bored and went onto other things. I've always like the idea of these top-down shooters though. *sniffle* fond memories of Crimsonland & Teppankaikii *blows nose*... Occasionally I toss around ideas of redoing mine with doom-style sectors instead of a grid-style map *salivate*.

Anyway, very inspiring to see one taken as far as yours!
December 22, 2006 11:34 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement