Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    246
  • comments
    175
  • views
    154186

rethinking...

Sign in to follow this  
SteelGolem

97 views

see the framerates i'm getting and i know its because i'm doing pivot_sprite on 3meg bitmaps. i know i'm not going to get majorly better performance out of it doing things this way, but i'm starting to think that a geometry engine is the way to go here. i'm going to be putting in phsyics as soon as i can punch holes in my geometry and that'll be an even better setup than i had before. i hope this works...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!