DragonForge Technology SettingsDialog class.
Shown above is my brand new (first one actually) settings dialog system. After being supplied a Device instance, it sets up the dialog and displays it (it will enumerate the Device first if needed.) I'm pretty sure it's not being handled right at the moment as I don't know how to handle listbox selection changes correctly (at the moment I just wait for a notify-code of 9 which seems to work right.) If anybody knows how I'm actually supposed to handle this, I'd appreciate it.
I have a short-poll question: Which solution do you prefer for maps that are smaller than the current resolution?
B) Display black area around the map.
C) Center the map and display black around it.
D) Center the map and display a tiled background (tile will be set by the map maker.) (For example, if I was in a house I'd use a grass tile background.)
E) Center the map and display a tiled, scrolling background (like the sky.) (This won't really work for an example like the above one.)
Btw, I started a LiveJournal (on the advice of my niece and her friends.) I'll probably be moving all of my non-gamedev stuff over there.
Anyway, back to work.
Almost let it slip ahead of schedule lol. I guess this is one thing I'm going to have to figure out on my own.
Guess I'm going with 'C) Center the map and display black around it.'