Also Jason Z had a question about what tool I use to assign tex-coords for the models...I do infact use Milkshape for that as well. I can see how MS3D would be difficult to use, and often I find myself wishing for certain features/bug fixes...but overall I think it's texture mapping tools are 'good enough'. I'm sure after some time with 3DMax I'd never look at MS3D again, but I gotta use the tools I have available, right :-D [New computer, or copy of 3D Max...hmmm tough decision [grin]].
Anyways, I guess you have to do a lot of thinking ahead in MS3D when you are creating your meshes, because once you de-assign the texture coords of a newly created primitive...the only way to re-assign them in the original fashion is to re-assign them face-by-face. Which can be annoying, and repetitive. I've been using MS3D for probably 6-7 years, so it's like second nature now. Creating buildings / structures is a lot different than creating people though. I still can't create people :-(
Here are the screenshots of the basketball court re-texture...it has a more 'urban/gangster' feel to it, verses the painted-concrete-country-club look [just look at the last entry for some screenshots].