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Bugs ironned out

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New Screenies Coming Soon... I Promise!

Got some bugs in the new batched vertex buffer object code ironned out and so it looks like I've got a clean build again! I'll be doing some more bug-testing, but I'd also like to stress-test the engine a bit more. So I'll probably be spending a fair bit of my development time over the next few days making some new textures and making some large scenes with lots of stuff moving all over the place. Assuming no catastrophic bugs are found, I should be able to show some new eye-candy soon...
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