I'm back at residence, and back to classes. The first few days of classes were pretty good, overall. Linear Algebra is going to be interesting, Calculus is going to require some review, German is going to be fun stuff (Vie heissen Sie? Sprechen Sie Deutsch!?), CS is always a joy, and Sociology is going to be boring. [grin]
And the worst news of all: I'm getting a new roommate! [sad] At the end of September (last term) my original roommate had some personal stuff going on and had to leave. This left me with the whole room to myself for the term, which was flipping awesome. I say this because I'm the sort of guy who really values his privacy, which I disliked losing when I had my roommate. Anyways, he's supposed to be arriving tomorrow, so I'll try to make the best out of it. "Siu Sem Hon" (I got a piece of his mail) -- he's probably British, or something.:P
Lastly, game development productivity is finally picking up again. I am very determined to finish Membrane Massacre by the end of January, so I request of you, dear reader, whatever motivation you can salvage and throw in my direction. [smile]
Recently added was the 'info bar' at the bottom which updates as you mouse-hover an option. You can also (as shown) hit Escape in-game to both pause the game and bring up the main menu. A small addition, but I'd just feel plain guilty if I didn't show something. ;)
(EDIT: Whoops, just realized I forgot to draw the logo as well! :P)
In addition, I've been (on a somewhat daily basis) reading up on and practicing some Direct3D hijinks, which I believe I'll be tackling as my 3D API of choice for my foray into 3D gamedev, for now. Easy there, Ravuya! :P I won't blab about why -- those are best left to "OpenGL vs Direct3D" threads on the forum! I suspect my next game will be 3D in some way or the other. Fingers crossed! [smile]
EDIT: Oh, guh, and I keep meaning to get my stuff set up on GreatGamesExperiment!