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Small status update

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Done since the last update:
- Component system: abstract display management, rendering, audio playback and other external libraries in a generic way
- Shader support (still needs a lot of work though)
- Pyrex -> ctypes switch

In case someone didn't realize already, Spineless is undergoing a massive rewrite, including shader-only rendering, easier extensibility, no compiling required (thanks to ctypes) and lots and lots of cleanup all over. There's still a huge amount of work left, but at least the work is proceeding much faster now.

Did I mention I love ctypes?
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