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GameDev reborn!

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HopeDagger

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Beefed up for the Term

The UW Game Development Club has a very awesome-looking term coming up, in this man's honest opinion. The last two days (Thursday/Friday) were the university's Club Days, where the university's (many!) clubs all gather in the Student Life Centre and try to acquire as many loyal followers as possible. Amongst 5 of us, we managed the booth from 9:30-4:00 on both days. I pretty much spent all non-class time there, and it was great. Nothing quite like grabbing the passerby's attention and luring them into the deliciously seductive world of game development. [smile]

In summation, we got over 50 names/emails on our sign-up page, which is absolutely insane. I can't wait for our initial meeting! Heck, our current meeting room only seats 30! [grin] Again, awesome. This is going to be an extremely fun term for both myself and the club.

For solely ego points, I also had a demo version of Membrane Massacre playing on my laptop to catch the passerbys. Everybody likes a little publicity. [grin]


Schoolwork Landslide!

Lots and lots of schoolwork has been bogging me down. Calculus 2 has been proving full of difficulties, my German class is very intense, I'm way behind on Sociology readings, and I also have to manage the Co-Op application/interviewing process this term, which I've begun. It's a huge load of work, so (personal) game development has been at a crawl. But I'm still sticking to my goal of finishing Membrane Massacre by the end of the month -- I still have weekends!



Membrane Massacre

Just to toot my own horn a little -- (a lot? [smile]) -- I'm very excited about the nearing completion of Membrane Massacre. I've got lots of really interesting and innovative features left to add, now that the slightly boring GUI work is almost done. I excitedly await the same kind of fantastic feedback that I got the first time around!


Crazy Coders

After such a big 'me'-session like above (which I simply get caught up in because of my raw gamedev excitement [grin]) I need to offset some of that gamedev passion by giving kudos to some developers who have been pushing out some really great progress recently.


EasilyConfused - Udo is flying! The game looks great, and the gameplay looks to be riddled with the same funness that ensnared Mario's audience.
SimmerD - Ancient Galaxy is looking excellent as usual, but your progress on the editor lately has been both speedy and efficient. Very exciting stuff going on with AG. :)
Stompy - Nuff said! AoBM is moving forward steadily and speedily, and looking good. Great stuff!
Wijnand - A somewhat little-known face in the journal world, but he's been pushing his DX-based engine, Vyper, forward with considerable speed and motivation. Definitely worth a look-see if you haven't already.
Ysaneya - Simply a mandatory item on a list of motivating developers. Your incredible progress and dedication to Infinity keep me aiming high and pushing forward. Rock on. [smile]


Have an intensely cozy nap, or a sleep perhaps, in your bed.
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Hey now, I think Sir Sapo deserves props for coding most of the menus for Angels 22 and a whole bunch of other random stuff. He may not post very often, but he's actually working(for once).

Plus as far as "me" sections go, that was relatively mild, I seem to recall one of my entries once...

Anyway, it's good to hear you're making progress, I've been looking every time I get to the journal page for a new entry from you.

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So do we have to wait for the final release before the promised post-mortem gets published?

I'm still itching to know all about pixel-destructible levels and the cell deformations.

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Prinz Eugn inscribed,
Hey now, I think Sir Sapo deserves props for coding most of the menus for Angels 22 and a whole bunch of other random stuff. He may not post very often, but he's actually working(for once).

Plus as far as "me" sections go, that was relatively mild, I seem to recall one of my entries once...


Quote:
Ravuya inscribed,
Mm, I've been making lots of progress, but it's just not game progress.

It's game library progress.

Bigot.


Ah, I knew I'd get flak (pun intended :P) from anyone that I missed, hehe. :)

Just because I didn't mention either of you doesn't mean I haven't seen your progress, or don't think you stuff is great. I just happened to write my entry late at night and was mainly going after the entries near the top. You both know I love your projects. [grin]


Quote:
Programmer16 inscribed,
What's up with vizard?


Sorry, I was just itching to put out a Bleach reference based on current events with the anime. I didn't expect most people to get/notice it. :P


Quote:
EasilyConfused inscribed,
So do we have to wait for the final release before the promised post-mortem gets published?

I'm still itching to know all about pixel-destructible levels and the cell deformations.


Yessir. :)

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Original post by HopeDagger
Quote:
Programmer16 inscribed,
What's up with vizard?


Sorry, I was just itching to put out a Bleach reference based on current events with the anime. I didn't expect most people to get/notice it. :P


Ah, I love that show, I just don't watch it because I've missed so much =/.

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Hey! Me too in the foot-tapping arms-crossed icy-stare group! [evil]

That's really awesome about the GameDev club. I would, however, be wary about how many people will actually attend may be a different number to how many signed up. At least, that's typical behaviour at the uni I went to in Oz. Personally, I kept signing up for the caving club and never ended up going on any trips [depressed].

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Original post by LachlanL
That's really awesome about the GameDev club. I would, however, be wary about how many people will actually attend may be a different number to how many signed up.


Oh yes, of course. But I guess my awe was in that even if only 50% of the people show up, we'll still have more than we did the last two terms. [grin]


Quote:
LachlanL inscribed,
Hey! Me too in the foot-tapping arms-crossed icy-stare group! [evil]


Eep! Looks like I'll have to stop the kudos thing, lest I accidentally make more enemies. [smile]

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