The UW Game Development Club has a very awesome-looking term coming up, in this man's honest opinion. The last two days (Thursday/Friday) were the university's Club Days, where the university's (many!) clubs all gather in the Student Life Centre and try to acquire as many loyal followers as possible. Amongst 5 of us, we managed the booth from 9:30-4:00 on both days. I pretty much spent all non-class time there, and it was great. Nothing quite like grabbing the passerby's attention and luring them into the deliciously seductive world of game development. [smile]
In summation, we got over 50 names/emails on our sign-up page, which is absolutely insane. I can't wait for our initial meeting! Heck, our current meeting room only seats 30! [grin] Again, awesome. This is going to be an extremely fun term for both myself and the club.
For solely ego points, I also had a demo version of Membrane Massacre playing on my laptop to catch the passerbys. Everybody likes a little publicity. [grin]
Schoolwork Landslide!
Lots and lots of schoolwork has been bogging me down. Calculus 2 has been proving full of difficulties, my German class is very intense, I'm way behind on Sociology readings, and I also have to manage the Co-Op application/interviewing process this term, which I've begun. It's a huge load of work, so (personal) game development has been at a crawl. But I'm still sticking to my goal of finishing Membrane Massacre by the end of the month -- I still have weekends!
Membrane Massacre
Just to toot my own horn a little -- (a lot? [smile]) -- I'm very excited about the nearing completion of Membrane Massacre. I've got lots of really interesting and innovative features left to add, now that the slightly boring GUI work is almost done. I excitedly await the same kind of fantastic feedback that I got the first time around!
Crazy Coders
After such a big 'me'-session like above (which I simply get caught up in because of my raw gamedev excitement [grin]) I need to offset some of that gamedev passion by giving kudos to some developers who have been pushing out some really great progress recently.
EasilyConfused - Udo is flying! The game looks great, and the gameplay looks to be riddled with the same funness that ensnared Mario's audience.
SimmerD - Ancient Galaxy is looking excellent as usual, but your progress on the editor lately has been both speedy and efficient. Very exciting stuff going on with AG. :)
Stompy - Nuff said! AoBM is moving forward steadily and speedily, and looking good. Great stuff!
Wijnand - A somewhat little-known face in the journal world, but he's been pushing his DX-based engine, Vyper, forward with considerable speed and motivation. Definitely worth a look-see if you haven't already.
Ysaneya - Simply a mandatory item on a list of motivating developers. Your incredible progress and dedication to Infinity keep me aiming high and pushing forward. Rock on. [smile]
Have an intensely cozy nap, or a sleep perhaps, in your bed.
Plus as far as "me" sections go, that was relatively mild, I seem to recall one of my entries once...
Anyway, it's good to hear you're making progress, I've been looking every time I get to the journal page for a new entry from you.