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Choices, choices..

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HopeDagger

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Membrane Massacre - On to the fun stuff!

With this, the GUI work for MM is more or less finished. I now get to move onto the fun(ner?) stuff, like improving enemy AI, adding groovier explosions, and maybe some more level generation algorithms. And of course some fun stuff for the 'Impossible' difficulty setting. [grin]



(Finally those strange people who prefer absolute-style controls can leave me be! [smile])



The main work was creating the Option component, which is essentially a label with buttons grafted on either side, with appropriate handlers. The other chunk was the logic of cycling through options and having them take effect. And with the additional graphics options, I'm pretty sure even the really low-end computers out there could play MM pretty smoothly.

Next up is getting in some crankin' tunes, and making enemies more interesting! [smile]
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That's looking awesome. I really think you should consider trying to charge money for MM when its finished (not to us, obviously [smile]).

I've often dreamed of having a game that I could charge £1 to download, then finding 10,000 people went for it.

Feasible for Membrane Massacre do you reckon?

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Kickass, I'm impressed by how professional they all look, the look still reminds me of an obscure old game I used to play, but I can't quite put my finger on it....

P.S. I've been working on A22's menus, so I feel your GUI pain[wink]

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Well, as for some crankin' tunes, check out Wave Mage. Jan Morgenstern has some really cool tunes, licenced under the Creative Commons Attribution-NonCommercial-NoDerivs 2.5 License. He is a professional music producer, but does some free stuff, like the Orange Movie Project. I'm listening to his stuff now, and it sounds really good.

Or try www.digitaljuice.com's StackTraxx - royalty free music.

Both high quality. And one free!

Cheers
Jacob.

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Thanks guys!

@EasilyConfused: Nah, I think freeware is the best route. I don't feel that any of my stuff (at least thus far) is worth charging for. [smile]

@Jacob: Thanks! I'll have to check those out!

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