• entries
    732
  • comments
    1562
  • views
    492105

Woo!

Sign in to follow this  
Ravuya

46 views

I got FBO support finally working on my 5200. The moral of the story is to RTFS. If I had bothered to read the ARB_texture_rectangle spec, I would've noticed that UV coordinates are [0..w], [0..h] and not [0..1], [0..1]. Damn! The second moral of the story is to always check for npow2 support before assuming you have it "just because" you're on OpenGL 2.0.

I ended up finding it on the GPGPU FAQ after many frustrated googles -- the code itself was fine but the example was broken because it was using the wrong texture coordinates.

In any event, this works now, and the FBO example is quite attractive. Woo woo! This party train keeps marching on.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now