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Break is over

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My spring semester starts tomorrow and although I don't actually have any classes there are still plenty of things that I need to get done.

I got a little done on my framework today although most of my time was spent planning out a few things. I decided on a first project that I am using to finish putting my framework together. I am not going to go into details about it simply because they might change, but I think it will be fun to play. I have been thinking a lot about how to handle map files today. Part of the problem is that I don't have a good grasp on OOP paradigms that would prove to be useful here. Most of my design time is spent trying to figure out how to best handle class relationships. I am going to be looking through gamedev's archive over the next few days to get some ideas on how to handle my current level data as mine is severely lacking.

For those looking for something interesting to read, the first ever
Carnival of Game Production
is out. You can read it here.
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