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Huzzah! (Anti Climax Time)

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Here, take your filthy screenshots and begone!

I'm pretty disappointed with the amount of eye-candy production I've been able to do this week. I was planning on having a semi-gorgeous panorama of geometry to drool upon. Unfortunately, I've spent way too much of my week stamping out bugs and doing some minor improvements to the editor functionality. I guess I should be happy since I didn't get stumped with anything for too long. So anyway, all I whipped up in the time left over were a couple of small objects using two of the new textures I made:

The boxes are nodes from a path that the ring thingy is attached to.

Ohh, and here's one showing the new functionality of the texture-coordinate editor:
Yep, it's a 3D mesh editor!

The top-view is currently in texture-coordinate mode. The other three are your standard 3d, orthographic front and orthographic side views. If I had selected any vertices, some of the lines would be blue instead of red. You could then click in the window to move the coordinate around.
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