The Game Design course brings in the Computer Science students, Architecture people, and Art students, and we didn't have any music guys this semester, but you get the point. All walks of life are invited.
The goal of the class is to be introduced to a lot of things that go in to game design and making a game. Game proposals, design docs, and about games in general. The major project in the class is to split up in 3 groups to work on a Game Demo to join with a game proposal. Basically, a demo that would sell the idea so that a publisher would want to continue development on the game. We'll also be using the Torque engine for the devlopment.
So, our second day, we're required to give a pitch on a original game design concept. Well, since I've been working with Spherion for awhile, I decided to pitch it. Overall, it went pretty good. The art fella was impressed with the concept art and some people were with the story. But, the project failed to be selected by the majority. Damn. :|
So, what did pass?
Group 1: Ninja Dodgeball, which speaks for itself.
Group 2: DISMEMBERMENT, which, was really supposed to be:
Essential for the
But, he decided to take off the periods and just call it Dismemberment. The game: Basically blow everyone up, take parts and connect it to yourself. Missing an arm? Grab a tank cannon for an arm. Missing a leg? Why not grab that M16 overthere? But, yeah. Not quite sure what the real goal is for this game, other than not to get your head blown off. That'd cause you to lose the game, btw.
Group 3: Scottish Insurrection Strategy Game, which is the group I joined with. The game could be turn-based or realtime strategy set in late 13th century Scotland and England, based on the Scottish insurrection led by William Wallace and Robert the Bruce. Overall, it had the most thought put into it.
My major vote went to this pitch:
Missing Mona Lisa: It is June 1994 and Paris is about to be liberated. The Mona Lisa has been stolen by the Germans and the French are afraid they will destroy it in retreat.
You are an allied spy and have been assigned to retrieve the painting which is supposed to be in a Villa outside of Paris designed by the famous French architect Le Corbusier.
The painting is hidden somewhere in the villa and you have to solve the clues to find it. On arrival you find out that the villa has been rigged with explosives and is going to blow up in 12 hours.
Challenge: Disarm the explosives, find the painting and remain undetected by the few German soldiers guarding the villa.
The puzzles are set up to reveal some of the architectural ideas in the villa. By solving the puzzles and picking up various tools or keys you can find the painting?
If anybody can fill in the missing word in my subject, i'll give you a cookie. There was some really interesting concepts that wasn't picked, but, bleh. Hint: Major problem in the academic environment.