Jump to content
  • Advertisement
  • entries
    44
  • comments
    101
  • views
    44533

Next up, premium services

Sign in to follow this  
Michael Tanczos

408 views

Looks like we're going to target the rolling out of premium services next. So far premium members will have access to themes, avatars, developer journals, and the GD Showcase. Premium forums will most definitely come into play.

We really want to give as much as we can to premium members. I think the coolest thing about membership will be experiencing all the new additions we add over time.

There seems to be some agreement on price.. it needs to be very inexpensive. Basically we want as many people as possible to become members so it has to be very affordable even to those without jobs.

The core thing to remember is that by being a member you are showing support for our site. Our ultimate goal is to have a staff member or two working full time on the site. Let's see if we can make that happen.

UPDATE:

I just added in basic web hosting. You won't be able to execute scripts, but it will provide a way to have your own site on the gamedev.net domain. You can also host files for your project or for inclusion in your developer journal. All that stuff will go down on members.gamedev.net. My journal also has a shorter url through there.. http://members.gamedev.net/tanczos/journal/. Right now I have the disk space quota set at 25 megabytes.
Sign in to follow this  


1 Comment


Recommended Comments

What's the current price range?

Annual fees for memberships work great for non-profit organizations and may also work well for GameDev.net. I'm a member of the Institute of General Semantics and the CSICOP paying $20 yearly for both. Of course, they don't provide as much Internet content as GameDev.net does (and they're not directly related to games), but I'm reasonably--not absolutely-- certain the cost of producing quarterly journals for 800+ members, etc., far exceed whatever costs of GDNet+ Membership bandwidth.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!