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Yay! It's done! (It would seem)

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Stompy9999

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I now declare Robot City finished. You can expect a demo tomorrow. It was fortold.

I wanted to run an idea here about the use of the money, or "Blocky Bucks", in the game. Right now, they don't do anything. My original idea was that in the finished version, they would give you an extra life once you get 100. This seems pretty lame for an item that is scattered throughout the level, though.

Basically, I'm thinking to have little shop tiles in the game. When the player jumps on these tiles, the game will pause and a little window will come up with different power-ups to buy, and how much they cost. My thoughts right now for this are:

Dr Joe(health up) 25 "Blocky Bucks"
Speed up 50 "Blocky Bucks"
Jet Pack 75 "Blocky Bucks"
Extra Life 100 "Blocky Bucks"

When you buy an item, it will drop out of the bottom of the tile, than you simply pick it up. I figure this would be a better way of using the money in the game. Would this be a good idea to implement?
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A free life every $100 is pretty lame, I like the idea of shops throughout the game selling upgrades.

The only other use for "blocky bucks" I can think of would be unlockable content, a la guitar hero. You could have bonus levels, unlockable characters, etc for purchase from the main menu that all cost a certain amount of $. Of course, that would require making extra content, which is a pain.

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I like the idea of using the money to buy extra stuff. I feel that the things that you buy should be a bit more permanent (Except for the extra lives). Like, increase your max health by one for $600, etc.

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Quote:
A free life every $100 is pretty lame, I like the idea of shops throughout the game selling upgrades.

The only other use for "blocky bucks" I can think of would be unlockable content, a la guitar hero. You could have bonus levels, unlockable characters, etc for purchase from the main menu that all cost a certain amount of $. Of course, that would require making extra content, which is a pain.


One thing that comes to mind is that everytime you beat a level(whether in the single player or level select), the money you have left over is saved. If you gather enough money, like say 1000 blocky bucks, you could buy the ability to play as Stompy, or something like that.

Quote:
Original post by Mayan Obsidian
I like the idea of using the money to buy extra stuff. I feel that the things that you buy should be a bit more permanent (Except for the extra lives). Like, increase your max health by one for $600, etc.


I was thinking something similar, like having a shop between levels where players can buy upgrades for Blocky Man. The only thing I worry is that for a game that is only five levels long, adding this kind of feature might mess with the difficulty that I intended.

But it seems I'm on the right track with this shop idea.

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