The bushes are just eye-candy, but between them and the stuff in the distance, they are making the levels feel a bit more full.
I just need to implement something so that enemies don't start moving until either they are first drawn on screen or when you pass certain checkpoints.
I was reading Sir Sapo's journal about Angels 22 earlier and it has got me thinking about a scripting system for Udo. Be nice if activating enemies could be handled by a script system really.
Worth thinking about.
Just had another idea - bush monsters that hide in the bushes and jump out when you get close to the bushes they are hiding in.