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Gameplay?

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LachlanL

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The Usual Snail-Like Progress


Been coding up the changes to implement the "edit subdivision" feature of my editor. It's been going pretty well. There's a few more code-holes to fill, then I can integrate it with some new menu commands and try it out! Hopefully that'll take place tonight.

What, Fancy 3D Graphics Aren't Good Enough?


I know, I know, what is the world coming to? Well, arguably, my engine hasn't really demonstrated any "fancy" 3D graphics yet either. But anyway, I had some blessed moments of inspiration regarding the gameplay mechanics of the game that will eventuate from this project. I had the basic idea of 3D platformer with shooting involved, but I was really hesitant to go down a path that has been done to death. Luckily, a wonderous brick of ideas was dropped on my cranium at work today, so I quickly jotted 'em down and emailed 'em home. The ideas are basically continuations of directions I'd like the game to take, but was unsure of how to go there. I'm not going to reveal them just yet, but suffice to say that the gameplay-style is beginning to look like a 3D Doukutsu-Morugotari (cave story) with some basic puzzle-solving elements and lots of exploration.

Most likely I won't have the time to add all the features that I dreamed-up today, but needless to say that I'm much happier with the gameplay direction as a result. What actually makes it into the game will boil down to what's doable by (roughly) the end of the year.
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I know it's probably not what you want to hear, but making some game is infinitely better than musing forever about making the game. I say this not to bash your 3D adventures, but because I can tell that you've got the knowledge to pump out some really groovy games. [smile]

In many cases, it's just a matter of saying, "I want to make something sort of like {blah}" and just start making the game. After you're on a roll pumping out finished games, then worry about making the 'right' game.

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That's cool. I understand where you're coming from. There's certainly no shortage of people in here saying "I want to make the next WOW!". However, at the same time, I'm not going to be a part of making another substance-less sparkle-fest. I know what I want to work on, but that doesn't mean I won't revise my plans if such action doesn't cost me in development-weeks.

Maybe I should have been a bit clearer; when I said "I was really hesitant to go down a path that has been done to death", I didn't mean I was actually hesitating about working on my game. I meant I was undecided about certain aspects of the gameplay.

Thanks for you encouragement though. Certainly, getting the job done is something I need to concentrate on. [smile]

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