Got the first article of my yearly IGF interview series up and ready for public consumption, so go ahead and check it out. If you have any questions you'd like me to be asking these developers, let me know! I have two more interviews out for approval, editing up tomorrow the one I just did today and also conducting another one tomorrow morning as well. That's 5 interviews in the bag over the course of 4 days, with 13 more to go (John took one). I think I'm finally starting to get the hang of this after 6 years [lol] I also took some time to reorganize the Interviews section of the Articles and Resources. Now instead of just having a huge list of interviews, anything non-IGF is categorized as a "General Interview" and the IGF interviews are in their own section and sorted by year. Much better.
And I added like 6 new books as well, and John posted up reviews for the 3 least recent of them. If anyone has a book they want added to the library, drop me a PM or an email or comment or whatever and I'll take care of it for you pronto!
In case you missed it, GarageGames is partnering up with us to help get their new community endeavor, the Great Games Experiment, up and running. I've mentioned it here in my journal before, and it's continued to grow quickly since then. I feel it's going to live up to its promise, so definetly check it out, and be sure to join the GDNet Weenies group! Yes. Weenies. Get over it.
So I've got that game design treatment all finished, but I want to clean it up a bit more and add some structure to it before I post it. It's more of a stream of consciousness format right now. It's a concept I'm excited about though, as it melds several types of gameplay I like into what seems to me to be a fun package. But I look forward to all your opinions, so I'll get it up soon.
Lastly, and on a whim, I've been sitting on this Star Wars short film script I wrote years ago and finally admit I'm probably not going to do anything with it myself unfortunately. So if anyone out there knows someone who would be interested in picking it up for a fan film, lemme know.
Right. Interview at 11am. Better get some shut-eye.