I went back on (via the GDNet link this time) and tried to set up another account today and it told me an account already exists with my email address.
So I sent a comment via the contact page to the effect that I was very interested in participating but couldn't if they didn't let me in, and have so far heard nothing.
Oh well. I want those cool badge things at the top of my journal [sad].
Other than that, it looks like maybe me and my girlfriend could be splitting up and I'll have to give up owning a car. Whatever happens, I have to make sure I can continue to afford the internet, or I'll go mad.
Deciding against the whole complex virtual-machine-based scripting system at the moment since I think it is not needed and may produce too much overhead (more in terms of code complexity than running speed).
It's a bit of a thinker because on the one hand all I want to do with scripts at the moment is control when enemies get activated, which would currently be purely by the player passing certain points, but on the other hand I have no idea what else I might want to use scripting for in the future.
This, I guess, is why you should design your projects first instead of just making them up as you go along like I do.
I'm thinking about ripping off Sir Sapo's system for Angels 22 and having like a line-per script [condition][action] sort of system, then hardcoding instructions for like PLAYERXGREATERTHAN rather than have a vm that can actually do proper maths.
Who knows. I don't. I'm a bit too depressed to approach design of a whole new module for Udo at the moment, but progress is sort of halted until I make a decision and implement scripting of some kind so that's not good.