On to Round World!

Published January 24, 2007
Advertisement
In case you missed the super awesome new Blocky Man demo.

Next up is the final level, Round World. I've got some pretty good enemy ideas for this last level, and I'll probably get around to working on it this weekend.

My biggest problem is how to draw a level called "Round World" using a level format of square tiles[grin]
Previous Entry Demo
0 likes 2 comments

Comments

Sir Sapo
Thats a pretty fun game, although one thing that was driving me crazy was that the spike tiles will kill you even if you touch them from the side. Other than that, good job, I played through all the levels (but I only beat Space Pirates), and I think you've got the right idea by having each level have a different theme(like the bouncing, splitting theme in the Blorp level).
January 24, 2007 11:39 PM
Stompy9999
Thanks!

The spikes really do need to be fixed, so I'll try and fix them this weekend. I remember that pissing me off in Megaman games, so I don't want it in my mine.
January 25, 2007 07:06 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement