Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    28
  • comments
    73
  • views
    23954

Screenshots

Sign in to follow this  
shadowcomplex

269 views

Lately a lot of good things have been going on with the newly named 'Fireheart' project. I pretty much have PTK bending to my will now, so the development is coming pretty fast.

Collision, NPC interaction, and a scripted event/object system have all been implemented. The latest new feature, is shadows on dynamic entities (static entities just have pre-rendered shadows). Although not perfect, these early shadows help heighten the mood a lot for the game.

David, the artist, has also been getting a lot of things done. The first whole Tileset is almost complete and we have numerous static objects, as well as sprites for the main character (in Imp form) and a few NPCs.

Anyways, here are some screens:

Some dialogue:

A big tree and some brick walls:


Also, I have a slew of upcoming paid projects (which is good), that are really hampering the chances of me finishing Warmage: Exodus, or getting it into a releasable state for a general demo. That said, I don't want the graphics to go to waste. I paid a lot for them, but I would much rather see them being used in someone else's project, then sitting on my harddrive. So if you have a 2D game that needs some sprites (yeah, they are kind of specific, but I think they could adapt to a lot of purposes), and good progress already or a proven ability to get games done, I would be willing to give these to the right person.

For reference here is a little image I put together showing off some of the sprites I have. The main character has over 800 frames total, in 8 directions with around 10 animations. The reptile and insects have 300-400 frames, plus I have GUI/HUD images, and some basic terrain pieces. Just drop me a note here if you are interested.

Sign in to follow this  


2 Comments


Recommended Comments

I really like the style of art your that Fireheart is using. Very dark but the contrast is great and really sets the mood. Hadn't had a chance to check out your journal yet as I haven't been on the site in a good while, but as Rav said, looking good.

Another Note: I didn't seem to find any references to Microsoft dropping support for MFC, as far as I can tell they plan to continue to support it. I do remember reading that though, but it just seems to elude me now.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!