Propane Injector 1.0
I'm still working on the Game2D example after spending a few minutes working on the vector class and some other content, and doing a bunch of assignments and stress here and there.
I'm enjoying how easy it is to build an initial game with PI2D; I've already got a physics-boosted actor I can kick around with the joystick.
Seems like I could probably clean up on the side producing some sort of powerful 'game maker' style application. Too bad that would be more work than just writing my own damn games.
Next up is probably throwing my prototypical IMGUI stuff into the menus to see if I can rig up a decent front end for it. Won't that be awesome?
LIIIIFEE
I'm definitely starting to feel the punishment from not having my laptop around; it's a pain to trudge back to the lab to get trivial computation completed. The repair jockey says Apple sent him a "dead" part, but I'm suspecting it's really the wrong part, or he discovered his original diagnosis was wrong.
On the plus side, I keep getting offers for research and office jobs. Hopefully I'm rather productive.
Anyway, as my browser informs me, "Are you still here? Beer O' Clock has been and gone..."
Hey, you should really consider the game editor app. A lot of people want to make games, but have no interest in coding and are not satisfied with making an RPG with RPGM2X.
You are right that you can write two or three games by the time you could make such an editor, but the number of games that can be made with a good game builder by hundreds of people is probably higher than that.
I suck at coding but I would be willing to put in some time on a nice 2D game building app in the near future. Not that you would need any help...
Question about Propane Injector -- what do you use for physics? Your own, or another library?