maybe set some goals for an Inaria style project? what i mean is, set a few basic goals for a kind of game i want to make and just fulfill them.. no drawing outside the lines, if that makes any sense. if that were the plan, i'd have to be able to forecast how long each of the goals might take to complete. i guess it might be a good try at projecting outcomes; experience with project timelines can't be a bad thing, right?
ok, starting tomorrow morning i'll take a look at making a super-simple FFA clone. i'll set some goals and figure out how much time i've got to spend on each of the goals. i'll even make a schedule for the entire week following. for now i'm going to go fall unconscious and maybe before that happens, think a little about that.
thanks for the support, guys! [grin]