I have an appointment Thursday to see what can be done about my laptop. If it can be fixed, I'll probably consider modding the case (there's a broken bit on the lid thanks to that drop in the airport). I'll also discuss leasing a machine with the company, though I've just rediscovered intense Mac-envy with the release of the new iMac G5. Maybe I'll lease that and continue using Ye Olde Laptop as a Windows development machine.
[Random digression: Apparently, the word commonly transcribed as the article "Ye" in old English was pronounced exactly as we pronounce its modern equivalent, "the", and it used a separate lexicographic symbole than "y" which had that phonetic theta sound. That means that all you fantasy RPG developers had better keep that in mind when doing voiceovers!
Who'da thunk it?]
Anyway, since the progress that I'm making on grokking NT is not particularly sexy stuff and not stuff likely to interest anyone, especially given the existence of sysinternals.com and David Solomon's books and seminars, (I mean, it's just not very relevant to game development) I'm going to start reading Foley et al and talking about the process of developing a scalable software renderer in C# - on university computer lab machines. I once developed a rudimentary C++/OpenGL renderer using college facilities, so I'm a veteran. The key is to backup to an online repository. FTP is your friend.
Oh, yeah. If anybody knows of a decent calendaring/scheduling web app written in PHP and using sqlite (because there's no way they're going to let me install MySQL within my user account on campus), gimme a shout. I want to do my daily/weekly/monthly/semester/event planning with it, and have it email me every morning to highlight the day's activities and anything I might need to prep.