Not to mention it's a huge pain in the ass to have print quota at all; I mean, were these idiots printing off terabytes of crap and running the computer science department into bankruptcy? Pfegh.
Will take a lot of tweaking and jiggery-pokery, I suspect. Either that, or using actual physics equations instead of just adjusting the inertia vector.
Actually, come to think of it, this is the same problem I had with the game physics bits in Sunrise until I asked Superpig about it. He said to use two vectors. This is probably a good idea. I will have to rewrite this code.
Any semblance to the SpriteLib racing demo and other free assets are purely coincidental.