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Quick update...

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[NOTE: My web server seems to be down, so no images. I've called my host and they're "working on it" I guesss...I already had to cancel my test session because of this nonsense.]

I'm right in the middle of putting the final touches on this build, I have a test session tommorow w/the publisher. I'm reaaally busy right now, so I'll let the screenshots do the talking...

Things to note in these screens...actual "CURVED" roads. I re-did all of the road models with some curves and a higher resolution texture [in addition to the detail texturing].

The new road tile set probably uses my most aggressive level of detail reduction yet...

I'm also playing around with a real-time depth of field...here's what I got so far...low res 800x600 no FSAA, hence the 600 FPS.

On top of that, I'm going to add tangent space normal mapping to all the characters, I've already created all the normal maps, and tested them. I've just about got it all coded into the engine...it should provide a really nice visual boost for the character models.

Here's a example of a normal map for a character, these are created using the excellent NVIDIA tool, and touched up by hand.

I'll have another update soon, you better believe it [grin]

- Dan
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Maaaaan...my dev journal is messed up now lol. it wont let me edit or delete this entry....or post new ones..

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I noticed that it was loading the default theme and most of the images won't display for me (even if I browse to them manually) ...I think you've broken the internets [wow]

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Sorry, my bad - I redirected your default journal page to a static copy to save on server resources. I'll regenerate that copy now, though there's a chance we don't even need it anymore.

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