I have decided to set aside Shank's Mare for a little while and work on a much smaller project: a Gyruss clone, built in Flash.
After three hours of coding I have a ship flying around in a circle, one wave of enemies flying in from the center of the screen, and the ability to destroy the enemies.
- A Formation class which will determine type and placement of enemies during a round.
- intro and exit screens
- ummm... Aww, hell with it. I'm only working on it about 90 minutes a week, and mostly making it up as I go along.
I tells ya, after spending so long with my head so deep in the intricacies of strategy game design, working on a simple arcade game is a breath of fresh air.
Will post examples as they become available.