So what have I been up to these last six months? Well, mostly I've been working on my game engine. There has been a host of other stuff going on as well. Like me being a an apartment by myself for the first time. I've been here for almost five months now. I have to say I really like living a lone. Anyways, enough of that though, onto some more relevant things.
I finally got a new monitor a couple of weeks ago. Nice samsung syncmaster 931b, it's the first lcd monitor I've ever had. I gotta say it's a lot nicer then the 50 pound behemoth IBM 19 inch I had before. I also managed to pick up a Radeon x1650 pro, which was a nice upgrade from the x700 I had before. It's nice for playing Never Winter Nights 2, which is the only game I've been playing since November. A very awesome game too, it really brings back what I loved about the Baldur's Gate series and NeverWinter Nights and combines them very well. If you liked any of those games check out NWN2.
The game engine I've been working on (off and on/ More on the off lately) for the past year is coming together nicely. In fact, I'm at the point to where the first game that will be used on will start being put together in the next couple of weeks. Resources are already partially developed and what not so once I finish up some key classes for the style of game that this is, development should go pretty smoothly.
Also a quick question for anyone out there : (I'm too busy with other stuff too look into it right at the moment but am currious.) : I remember reading last year that MFC isn't going to continue to be supported in the coming years for Windows programming, so what is taking the MFC's place?
I ask because I'm currently writing some tools with the MFC and well I'd rather not use it, but it is currently the quickest way for me to get the shit up and going for windows specific controls and what not. Keep in mind I'm using pure C++ and not managed.
Well, I'll be attempting to post updates more frequently here as well as in my blog, but until then it's back to work for me. More Later.