Code/gameplay wise it's the same old story, tweaking the netcode, and fixing bugs as they come up. Still trying to get a stable/finalized game world before getting too far into coding all the gameplay specific stuff.
I am working on a totally arbitrary teamplay system. There are 6 player slots per server, currently the player's slot number infers their team. I'm going to make the two independent, so players can set up any teams they want...ie: 3vs3 with 3 players on a gang, or it can be 6 gangs with each player as the boss of their own gang.
When you're in the lobby before a game starts you can pick whatever team color you want to be on, the first person to select each color becomes the 'Boss' of that gang. There are a few ranks below boss, for the subsequent players that join the team. Also, if you're the boss of a gang, you can lock/unlock the teams to prevent people from joining your gang.
By default, each player starts as the boss of their own gang, in the lobby. They are able to switch teams up until the game starts.
This will also allow 5 people to be on the same gang, against 1 other player...players can share micromanagment, or roam the city in groups now...also multiplayer drive-bys (up to 4 players per vehicle) will now be possible.
OK on to the screenshots....
In addition to lighting effects on gunshots, I recently added police sirens back into the game [and into multiplayer :-D]
I also created a few new buildings a week or so ago...
I just made this building over the last few days...It's probably the most complex (triangle count wise) so far...about 6000 triangles including the interior. I was going for a sort of pizzeria look, it evolved into just a restaurant/bar...
I'm still working on it, I'm not happy with some aspects...but overall I think it's coming together.
A shot at night, this is the part I'm most-not-happy-with. Maybe reducing the # of lanterns....
Here are some [confusing] wireframe views...
Just for reference, here are some earlier screenshots...
I think the colored lanterns are throwing it off, I liked it better with all white lanterns. I dunno, I'm gonna play with it tommorow. Freakin' hand placing each of these triangles/verts in Milkshape3D takes a lot out of you.
- Dan