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Demo!!!!!

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Sir Sapo

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EDIT: sorry, I can't seem to upload pictures from here, so you'll have to wait until I get home to see the new stuff

Hey everybody!

Play the Angels 22 Demo!!



Now that I'm not drugged up on Nyquil, I can make an actual entry regarding all the stuff we did for Angels 22 while the site was down.

Demo
Okay, here's all you guys need to know about the demo we just released.

Controls:
Up/Down Arrow- Speeds up and slows down.

Left/Right Arrow- Turns Plane

'Z' - Fires Gun

'X' - Fires Secondary weapon

"Shift" - Switches secondary weapon

Double Tap Left/Right - 180 Flip

Double Tap Up - Afterburner (hold)

Double Tap Down - Air Brake


Known Bugs:
-Some sounds are missing
-Can't return to weapon select from a mission
-Sometimes weapons select acts funny

Heron
These are pretty neat little VTOL transports that are used to insert/extract infantry and whatnot. All they really do is fly in, switch to hover mode, land for a given amount of time, and then take off again, but it looks pretty cool.

Rocket
If you guys remember Marks journal a long time ago had a picture of a giant space rocket hooked up to an equally large gantry. We finally got around to implementing it, and the result is pretty awesome, as evidenced in the relative size of the rocket compared to the fighter....

Craters
These are just little decals that pop up after you drop a bomb onto the terrain. They don't look too good yet, but we're still experimenting with them....

Space
In order for the rocket to lauch, we had to implement space, or at least the slow transition to it, so once the camera reaches a certain altitude, the sky starts to darken, and stars slowly appear as you gain altitude. We haven't put a maximum altitude to the fighter yet, so you can fly into space in the demo if you have the patience.

Auto-Land
Mark decided that landing on the carrier was too hard, so we decided to implement an auto-land feature that pops up when you are in close proximity to the carrier. All you really have to do now is fly over the carrier, and press space bar when prompted to, and the plane will set itself up to land all by itself.



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Very awesome, Sapo and Mark. I'm really impressed by the nice work on the GUIs, and the overall feel of the game. I don't think I'll get tired of dodging Surface->Air missiles for quite a while. [grin]

Just two items I wanted to comment on: the first time I started, the arrow keys (and most other controls; could only use landing gear :P) were unresponsive. After a respawn everything worked just fine. That, and I really think that -- aesthetically -- in the weapon selection screen, 'Next' should be on the right, and 'Previous' on the left. No offense to the lefties. [smile]

Excellent work!

EDIT: Oh, and is the game supposed to eat up a whopping 75mb of RAM?

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Fun game, but on my computer it had a lot of issues.

When the plane did its roll animation, it would flicker on and off.

When changing the plane from going right to left, the plane would only fly upside down. Going to the right it was fine.

The afterburner and bullets weren't spawning in the correct place even at the start of the game. And if I did the double tap left/right thing, those effects would spawn even farther away from the plane.

As I'm guessing you already know, when I changed my secondary weapon with SHIFT, the graphic for it no longer appeared.

Upon trying to exit while flying, it would send me to the main menu but it was a white screen except for the back button. My mouse worked for about 3 seconds and in that time I flicked it across the screen and the center buttons(campaign, missions, options,etc.) showed up but were unusable because of the the mouse and keyboard not responding.


Great job so far guys! Hopefully it won't take to long for you to fix these graphics issues.


AMD Sempron 2800+
512MB
ATI Radeon 9600SE

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Very nice!

I want to point something out that others haven't: the doubletap "special moves" are too easily triggered by accident. When I want to do small adjustments to the flying direction of the plane, I do it by tapping the arrow key several times, and when I do that... I suddenly find myself flying in the other direction.

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I just played the game again and none of the problems I mentioned were there :/

...haven't even rebooted since the first time I played either.

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Quote:
Original post by Selkrank
Very nice!

I want to point something out that others haven't: the doubletap "special moves" are too easily triggered by accident. When I want to do small adjustments to the flying direction of the plane, I do it by tapping the arrow key several times, and when I do that... I suddenly find myself flying in the other direction.


Yeah, we're thinking about using shift as a maneuver button it plus an arrow key would do something, especially for the quick turn-around thing.

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Please tell me you're putting in support for widescreen!?

Plays great, didn't have any errors or quirks on my end. I really like the double tap to spin around.

Also, flying in space is fun [grin]. Keep up the good work!

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