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Updates... if anyone cares

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It's been a fast year so far. I've done little game or graphics programming yet. I have built a lot of web applications. Two things I should mention. One is that I turned 30 a couple of weeks ago. I guess that's not that big of a deal to me. The second is that I killed my personal website. Rather than re-explain my decision to do this, I'll just post the contents of the about page.
Hi I'm Neil. I enjoy solving problems and being useful. This is the 3rd version of my site. In the last couple of years I'd used this site to display my work like shiny bait in the hopes of catching my "dream job". Well, that dream job jumped up into my boat about the time I realized I wanted to swim. So I guess I'll have to find another way for this site to be useful.

For those who know me, you'd probably all agree that I consider myself knowledgeable and confident in my abilities. You'd also know that I have no problem telling you what you should know, kind of like I'm doing right now. Expect to see tutorials on everything 3d and some programming stuff too.

Some of you may be wondering what happened to the free source code that was available for download at this site. It's hidden away and I'm not bringing it back out. Out with the old and in with the new.
The new version,, is a word press blog but I won't be posting about my sister's dogs or my aunts crusty feet, etc. Instead I'll be posting tutorials and programming insights if I have any. For starters I've just uploaded my first tutorial, it shows how to convert 3D models to vector art using Max and Illustrator. It might be useful to someone.
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I won't be posting about my sister's dogs or my aunts crusty feet
And I was going to add your RSS feed to my list until I read this part...

Seriously though, I'll be keeping an eye on your 3D modelling tutorials - anything to improve my 'programmer art' is no bad thing!

Keep up the good work,

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