Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


So, I've added in a whole bunch of enemies. They have different walk speeds, turning speeds, amount of damage dealt etc., which at least keeps the game interesting for a few levels.

I've also been spicing up the spells system, with a spell tree with prerequisites. You can get "aura" spells now, which are passive and just deal damage to nearby enemies (each aura type deals a different amount of damage, within a different range). You can see in the first screenshot the brighter colours around the player... that's an aura ;P.

Finally, there are now bonuses which you can pickup (like in the original Crimsonland)... as you can see in the screenshot below, a progress bar appears in the top left, which shows how much longer that bonus applies for.

And the screenshots...

The spell tree, with a popup window giving information on the spell the mouse is over:

Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!