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Are you a sufficient Blocky Man?

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So I went an experimented with the jump code in order to try and make it more like jumping in mario games. I got as far as making a kind of Ghost n' Goblins jump before going back to the old system. It's really too late in the development of the game to change the jumping system, considering the levels were designed using the current system. Besides, it's not like the jumping system I have in place is broken.

I probably shouldn't have messed with the player code anyway. Like I did with Stompy, I plan on releasing the source code for this game when I'm done. If you happen to look at it when I do, you'll see that the player code is, to put it lightly, a mess. It started out organized, as most of it had been brought over from Stompy's Revenge. It just became a mess later on, and I prefer to leave it alone now(it scares me[grin]).

Anyway, I'm going to start working on the "Round Man" enemies this weekend. I don't even know if I'll be able to finish this enemy during the weekend, but I'll see.
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