Jump to content
  • entries
  • comments
  • views

I suck!!

Sign in to follow this  
Mike Bossy


So what I thought would be a few days worth of work to port my old game to the new engine rev is turning into a nightmare. What was just "a few minor object model changes" to my engine was actually a whole lot more. Now I can understand how middleware providers can totally screw their customers without even knowing it. Here is a situation where I am my only customer and I'm practically lying to myself about how drastically my engine has changed. It's sad.

Anyway I have taken a step back from porting my major projects and have started working on porting some of my old samples first. I'm doing this because it seems I didn't end up making my new engine rev support all of the leaf nodes of my object model. That makes porting very hard. :) I'm re-targetting next weekend for having everything ported instead of the middle of the week. It's just so sad that you can lie to yourself and not even know it.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!