Today I added the ability for designers to place dead entities in a level. This is key for the first digsite level where the adventure begins.
Last night I had fun watching various Cultist vs Aakash ( lizard ) battles unfold while debugging the AI.
Works much better now, and they don't seem to get stuck. The do, however, end up walking off ledges a bit. I have some ideas on how to run an erosion-filter on the navgrid to get rid of areas near edges.