My midterms today was exceedingly well, or so I believe. German was a breeze, and CS was mighty nice, sans a certain inductive proof. I won't say more until I have definite results. [smile]
Pretty much the last 'feature' to add to the game are some more (interesting) enemies. I've 'uncut' a few items from my previous post just for the sake of having some particularly cool enemies in the game.
The plan is to have each enemy receive a difficulty rating, enabling the game to get progressively harder linearly, rather than just spewing out enemies at random. Currently the game just defines difficulty as the sheer number of cells, not each's prowess.
With that, I give you the the Freezer Cell, the Stalker, and the Mecha Cell.
(Creating ice trails where ever he goes, and absorbing Freeze Bombs to grow larger, it's the Freezer Cell! Let's not forget the Freeze Bomb its carrying..)
(Somesort of lightning-quick cell capable of near-invisibility and able to move through walls with ease. Watch out!)
(Cooler image pending)
(Deflecting machinegun rounds?! Uh oh! Not to mention the missile-firing capabilities!)