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Here's the list

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In no particular order:

UML 2 Toolkit - Hans-Erik Eriksson, Magnus Penker, Brian Lyons, David Fado.
Mono (kick start) - Hans-Jurgen Schoning, Edwald Geschwinde.
Real-time 3D Terrain Engines using C++ and DirectX 9 - Greg Snook.
Managed DirectX 9 Graphics and Game Programming (kick start) - Tom Miller.
Beginning OpenGL Game Programming - Dave Astle, Kevin Hawkins.
Algorithm Design - Michael T. Goodrich, Roberto Tamassia.
3D Game Engine Design - David H. Eberly.
Core Techniques and Algorihms in Game Programming - Daniel Sanchez, Crespo Dalmau.
C# Step by Step - John Sharp, Jon Jagger.

Any comments on any of the books would be appreciated.
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