[Shadows for the characters are uncorrected in this shot]
The gameplay video last post brought up some interesting questions about the main characters 'floating' appearance. After thinking about it for a while, I think I know why it seems this way (for all characters the more I look at the game). Each character is updated 60 times per second and movement is based against the deltatime(ms)/16ms (60 fps). However, the animation timers for each character are often much slower than 60 fps. Some are as slow as 10 fps. This leads me to wonder -- is updating the position (movement) faster than updating the animation causing the 'floating' appearance? Unfortunately it seems like quite the task to couple these things this far into the development, but I am always looking for a challenge :)
In other completely unrelated news, I have watched the trailer for
But back to work on Fireheart in the meantime.