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Everyone loves the acid pool

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Scet

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I've added plenty of snazzy effects and gameplay features over the last week. However they're going to take time to test, plus many of them require external resources that I haven't add to the WAD yet(a WAD is where all the data is kept).

First up is water/acid effects. All you have to do is add a "Sector Water" thing to a sector and give the water height and scroll speeds in the things arguments. The ceiling texture is used for the water which means it's impossible to have a sector have both a ceiling and water, but I don't see ceilings being used often anyway.



Second is sector lighting, similar to the PSX version of Doom. Again all someone has to do is add a "Sector Color" thing and specify the Red,Green and Blue components in the arguments. Colors also work with lighting effects. Here the floor texture is the white/silver pentagram and the sector color is set to 255, 128, 20. There are also new line triggers to change a sector light level, light effect and color, I'm sure people remember when you would walk into a room in Doom and the lights would go out.



That's it for now. The Manubus is in there because I tried adding in some AI functions while away, but they didn't quite turn out(he acts retarded) [sad]
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Looking nice, Scet! Now that we have confirmed that it's going to look great, I can't wait to start seeing how the gameplay evolves. Primarily because gameplay is usually followed by playable demo. [smile]

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Speaking of demos, when the bloody hell are we going to see a MM download? It looks somewhat playable from the shots and a demo doesn't have to be the final version.

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Quote:
Original post by Scet
Speaking of demos, when the bloody hell are we going to see a MM download? It looks somewhat playable from the shots and a demo doesn't have to be the final version.


I'll be giving details on tonight's entry. :P

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